package net.minecraft.src;

import java.util.List;
import net.minecraft.src.AxisAlignedBB;
import net.minecraft.src.Entity;
import net.minecraft.src.EntityItem;
import net.minecraft.src.EntityPlayer;
import net.minecraft.src.Item;
import net.minecraft.src.ItemStack;
import net.minecraft.src.Material;
import net.minecraft.src.MathHelper;
import net.minecraft.src.MovingObjectPosition;
import net.minecraft.src.NBTTagCompound;
import net.minecraft.src.StatList;
import net.minecraft.src.Vec3D;
import net.minecraft.src.World;

public class EntityFish extends Entity {

   private int tileX;
   private int tileY;
   private int tileZ;
   private int field_4092_g;
   private boolean field_4091_h;
   public int field_4098_a;
   public EntityPlayer angler;
   private int field_4090_i;
   private int field_4089_j;
   private int field_4088_k;
   public Entity field_4096_c;
   private int field_6388_l;
   private double field_6387_m;
   private double field_6386_n;
   private double field_6385_o;
   private double field_6384_p;
   private double field_6383_q;
   private double velocityX;
   private double velocityY;
   private double velocityZ;


   public EntityFish(World var1) {
      super(var1);
      this.tileX = -1;
      this.tileY = -1;
      this.tileZ = -1;
      this.field_4092_g = 0;
      this.field_4091_h = false;
      this.field_4098_a = 0;
      this.field_4089_j = 0;
      this.field_4088_k = 0;
      this.field_4096_c = null;
      this.setSize(0.25F, 0.25F);
      this.ignoreFrustumCheck = true;
   }

   public EntityFish(World var1, double var2, double var4, double var6) {
      this(var1);
      this.setPosition(var2, var4, var6);
      this.ignoreFrustumCheck = true;
   }

   public EntityFish(World var1, EntityPlayer var2) {
      super(var1);
      this.tileX = -1;
      this.tileY = -1;
      this.tileZ = -1;
      this.field_4092_g = 0;
      this.field_4091_h = false;
      this.field_4098_a = 0;
      this.field_4089_j = 0;
      this.field_4088_k = 0;
      this.field_4096_c = null;
      this.ignoreFrustumCheck = true;
      this.angler = var2;
      this.angler.fishEntity = this;
      this.setSize(0.25F, 0.25F);
      this.setLocationAndAngles(var2.posX, var2.posY + 1.62D - (double)var2.yOffset, var2.posZ, var2.rotationYaw, var2.rotationPitch);
      this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * 3.1415927F) * 0.16F);
      this.posY -= 0.10000000149011612D;
      this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * 3.1415927F) * 0.16F);
      this.setPosition(this.posX, this.posY, this.posZ);
      this.yOffset = 0.0F;
      float var3 = 0.4F;
      this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * 3.1415927F) * MathHelper.cos(this.rotationPitch / 180.0F * 3.1415927F) * var3);
      this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * 3.1415927F) * MathHelper.cos(this.rotationPitch / 180.0F * 3.1415927F) * var3);
      this.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * 3.1415927F) * var3);
      this.func_4042_a(this.motionX, this.motionY, this.motionZ, 1.5F, 1.0F);
   }

   protected void entityInit() {}

   public boolean isInRangeToRenderDist(double var1) {
      double var3 = this.boundingBox.getAverageEdgeLength() * 4.0D;
      var3 *= 64.0D;
      return var1 < var3 * var3;
   }

   public void func_4042_a(double var1, double var3, double var5, float var7, float var8) {
      float var9 = MathHelper.sqrt_double(var1 * var1 + var3 * var3 + var5 * var5);
      var1 /= (double)var9;
      var3 /= (double)var9;
      var5 /= (double)var9;
      var1 += this.rand.nextGaussian() * 0.007499999832361937D * (double)var8;
      var3 += this.rand.nextGaussian() * 0.007499999832361937D * (double)var8;
      var5 += this.rand.nextGaussian() * 0.007499999832361937D * (double)var8;
      var1 *= (double)var7;
      var3 *= (double)var7;
      var5 *= (double)var7;
      this.motionX = var1;
      this.motionY = var3;
      this.motionZ = var5;
      float var10 = MathHelper.sqrt_double(var1 * var1 + var5 * var5);
      this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(var1, var5) * 180.0D / 3.1415927410125732D);
      this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(var3, (double)var10) * 180.0D / 3.1415927410125732D);
      this.field_4090_i = 0;
   }

   public void setPositionAndRotation2(double var1, double var3, double var5, float var7, float var8, int var9) {
      this.field_6387_m = var1;
      this.field_6386_n = var3;
      this.field_6385_o = var5;
      this.field_6384_p = (double)var7;
      this.field_6383_q = (double)var8;
      this.field_6388_l = var9;
      this.motionX = this.velocityX;
      this.motionY = this.velocityY;
      this.motionZ = this.velocityZ;
   }

   public void setVelocity(double var1, double var3, double var5) {
      this.velocityX = this.motionX = var1;
      this.velocityY = this.motionY = var3;
      this.velocityZ = this.motionZ = var5;
   }

   public void onUpdate() {
      super.onUpdate();
      if(this.field_6388_l > 0) {
         double var21 = this.posX + (this.field_6387_m - this.posX) / (double)this.field_6388_l;
         double var22 = this.posY + (this.field_6386_n - this.posY) / (double)this.field_6388_l;
         double var23 = this.posZ + (this.field_6385_o - this.posZ) / (double)this.field_6388_l;

         double var7;
         for(var7 = this.field_6384_p - (double)this.rotationYaw; var7 < -180.0D; var7 += 360.0D) {
            ;
         }

         while(var7 >= 180.0D) {
            var7 -= 360.0D;
         }

         this.rotationYaw = (float)((double)this.rotationYaw + var7 / (double)this.field_6388_l);
         this.rotationPitch = (float)((double)this.rotationPitch + (this.field_6383_q - (double)this.rotationPitch) / (double)this.field_6388_l);
         --this.field_6388_l;
         this.setPosition(var21, var22, var23);
         this.setRotation(this.rotationYaw, this.rotationPitch);
      } else {
         if(!this.worldObj.multiplayerWorld) {
            ItemStack var1 = this.angler.getCurrentEquippedItem();
            if(this.angler.isDead || !this.angler.isEntityAlive() || var1 == null || var1.getItem() != Item.fishingRod || this.getDistanceSqToEntity(this.angler) > 1024.0D) {
               this.setEntityDead();
               this.angler.fishEntity = null;
               return;
            }

            if(this.field_4096_c != null) {
               if(!this.field_4096_c.isDead) {
                  this.posX = this.field_4096_c.posX;
                  this.posY = this.field_4096_c.boundingBox.minY + (double)this.field_4096_c.height * 0.8D;
                  this.posZ = this.field_4096_c.posZ;
                  return;
               }

               this.field_4096_c = null;
            }
         }

         if(this.field_4098_a > 0) {
            --this.field_4098_a;
         }

         if(this.field_4091_h) {
            int var19 = this.worldObj.getBlockId(this.tileX, this.tileY, this.tileZ);
            if(var19 == this.field_4092_g) {
               ++this.field_4090_i;
               if(this.field_4090_i == 1200) {
                  this.setEntityDead();
               }

               return;
            }

            this.field_4091_h = false;
            this.motionX *= (double)(this.rand.nextFloat() * 0.2F);
            this.motionY *= (double)(this.rand.nextFloat() * 0.2F);
            this.motionZ *= (double)(this.rand.nextFloat() * 0.2F);
            this.field_4090_i = 0;
            this.field_4089_j = 0;
         } else {
            ++this.field_4089_j;
         }

         Vec3D var20 = Vec3D.createVector(this.posX, this.posY, this.posZ);
         Vec3D var2 = Vec3D.createVector(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
         MovingObjectPosition var3 = this.worldObj.rayTraceBlocks(var20, var2);
         var20 = Vec3D.createVector(this.posX, this.posY, this.posZ);
         var2 = Vec3D.createVector(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
         if(var3 != null) {
            var2 = Vec3D.createVector(var3.hitVec.xCoord, var3.hitVec.yCoord, var3.hitVec.zCoord);
         }

         Entity var4 = null;
         List var5 = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
         double var6 = 0.0D;

         double var13;
         for(int var8 = 0; var8 < var5.size(); ++var8) {
            Entity var9 = (Entity)var5.get(var8);
            if(var9.canBeCollidedWith() && (var9 != this.angler || this.field_4089_j >= 5)) {
               float var10 = 0.3F;
               AxisAlignedBB var11 = var9.boundingBox.expand((double)var10, (double)var10, (double)var10);
               MovingObjectPosition var12 = var11.func_1169_a(var20, var2);
               if(var12 != null) {
                  var13 = var20.distanceTo(var12.hitVec);
                  if(var13 < var6 || var6 == 0.0D) {
                     var4 = var9;
                     var6 = var13;
                  }
               }
            }
         }

         if(var4 != null) {
            var3 = new MovingObjectPosition(var4);
         }

         if(var3 != null) {
            if(var3.entityHit != null) {
               if(var3.entityHit.attackEntityFrom(this.angler, 0)) {
                  this.field_4096_c = var3.entityHit;
               }
            } else {
               this.field_4091_h = true;
            }
         }

         if(!this.field_4091_h) {
            this.moveEntity(this.motionX, this.motionY, this.motionZ);
            float var24 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
            this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / 3.1415927410125732D);

            for(this.rotationPitch = (float)(Math.atan2(this.motionY, (double)var24) * 180.0D / 3.1415927410125732D); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F) {
               ;
            }

            while(this.rotationPitch - this.prevRotationPitch >= 180.0F) {
               this.prevRotationPitch += 360.0F;
            }

            while(this.rotationYaw - this.prevRotationYaw < -180.0F) {
               this.prevRotationYaw -= 360.0F;
            }

            while(this.rotationYaw - this.prevRotationYaw >= 180.0F) {
               this.prevRotationYaw += 360.0F;
            }

            this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
            this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
            float var25 = 0.92F;
            if(this.onGround || this.isCollidedHorizontally) {
               var25 = 0.5F;
            }

            byte var27 = 5;
            double var26 = 0.0D;

            for(int var29 = 0; var29 < var27; ++var29) {
               double var14 = this.boundingBox.minY + (this.boundingBox.maxY - this.boundingBox.minY) * (double)(var29 + 0) / (double)var27 - 0.125D + 0.125D;
               double var16 = this.boundingBox.minY + (this.boundingBox.maxY - this.boundingBox.minY) * (double)(var29 + 1) / (double)var27 - 0.125D + 0.125D;
               AxisAlignedBB var18 = AxisAlignedBB.getBoundingBoxFromPool(this.boundingBox.minX, var14, this.boundingBox.minZ, this.boundingBox.maxX, var16, this.boundingBox.maxZ);
               if(this.worldObj.isAABBInMaterial(var18, Material.water)) {
                  var26 += 1.0D / (double)var27;
               }
            }

            if(var26 > 0.0D) {
               if(this.field_4088_k > 0) {
                  --this.field_4088_k;
               } else {
                  short var28 = 500;
                  if(this.worldObj.canBlockBeRainedOn(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY) + 1, MathHelper.floor_double(this.posZ))) {
                     var28 = 300;
                  }

                  if(this.rand.nextInt(var28) == 0) {
                     this.field_4088_k = this.rand.nextInt(30) + 10;
                     this.motionY -= 0.20000000298023224D;
                     this.worldObj.playSoundAtEntity(this, "random.splash", 0.25F, 1.0F + (this.rand.nextFloat() - this.rand.nextFloat()) * 0.4F);
                     float var30 = (float)MathHelper.floor_double(this.boundingBox.minY);

                     int var15;
                     float var17;
                     float var31;
                     for(var15 = 0; (float)var15 < 1.0F + this.width * 20.0F; ++var15) {
                        var31 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width;
                        var17 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width;
                        this.worldObj.spawnParticle("bubble", this.posX + (double)var31, (double)(var30 + 1.0F), this.posZ + (double)var17, this.motionX, this.motionY - (double)(this.rand.nextFloat() * 0.2F), this.motionZ);
                     }

                     for(var15 = 0; (float)var15 < 1.0F + this.width * 20.0F; ++var15) {
                        var31 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width;
                        var17 = (this.rand.nextFloat() * 2.0F - 1.0F) * this.width;
                        this.worldObj.spawnParticle("splash", this.posX + (double)var31, (double)(var30 + 1.0F), this.posZ + (double)var17, this.motionX, this.motionY, this.motionZ);
                     }
                  }
               }
            }

            if(this.field_4088_k > 0) {
               this.motionY -= (double)(this.rand.nextFloat() * this.rand.nextFloat() * this.rand.nextFloat()) * 0.2D;
            }

            var13 = var26 * 2.0D - 1.0D;
            this.motionY += 0.03999999910593033D * var13;
            if(var26 > 0.0D) {
               var25 = (float)((double)var25 * 0.9D);
               this.motionY *= 0.8D;
            }

            this.motionX *= (double)var25;
            this.motionY *= (double)var25;
            this.motionZ *= (double)var25;
            this.setPosition(this.posX, this.posY, this.posZ);
         }
      }
   }

   public void writeEntityToNBT(NBTTagCompound var1) {
      var1.setShort("xTile", (short)this.tileX);
      var1.setShort("yTile", (short)this.tileY);
      var1.setShort("zTile", (short)this.tileZ);
      var1.setByte("inTile", (byte)this.field_4092_g);
      var1.setByte("shake", (byte)this.field_4098_a);
      var1.setByte("inGround", (byte)(this.field_4091_h?1:0));
   }

   public void readEntityFromNBT(NBTTagCompound var1) {
      this.tileX = var1.getShort("xTile");
      this.tileY = var1.getShort("yTile");
      this.tileZ = var1.getShort("zTile");
      this.field_4092_g = var1.getByte("inTile") & 255;
      this.field_4098_a = var1.getByte("shake") & 255;
      this.field_4091_h = var1.getByte("inGround") == 1;
   }

   public float getShadowSize() {
      return 0.0F;
   }

   public int catchFish() {
      byte var1 = 0;
      if(this.field_4096_c != null) {
         double var2 = this.angler.posX - this.posX;
         double var4 = this.angler.posY - this.posY;
         double var6 = this.angler.posZ - this.posZ;
         double var8 = (double)MathHelper.sqrt_double(var2 * var2 + var4 * var4 + var6 * var6);
         double var10 = 0.1D;
         this.field_4096_c.motionX += var2 * var10;
         this.field_4096_c.motionY += var4 * var10 + (double)MathHelper.sqrt_double(var8) * 0.08D;
         this.field_4096_c.motionZ += var6 * var10;
         var1 = 3;
      } else if(this.field_4088_k > 0) {
         EntityItem var13 = new EntityItem(this.worldObj, this.posX, this.posY, this.posZ, new ItemStack(Item.fishRaw));
         double var3 = this.angler.posX - this.posX;
         double var5 = this.angler.posY - this.posY;
         double var7 = this.angler.posZ - this.posZ;
         double var9 = (double)MathHelper.sqrt_double(var3 * var3 + var5 * var5 + var7 * var7);
         double var11 = 0.1D;
         var13.motionX = var3 * var11;
         var13.motionY = var5 * var11 + (double)MathHelper.sqrt_double(var9) * 0.08D;
         var13.motionZ = var7 * var11;
         this.worldObj.entityJoinedWorld(var13);
         this.angler.addStat(StatList.fishCaughtStat, 1);
         var1 = 1;
      }

      if(this.field_4091_h) {
         var1 = 2;
      }

      this.setEntityDead();
      this.angler.fishEntity = null;
      return var1;
   }
}
